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Game modes

Derby Night mode

A live board-game night: the group advances the matchday together, broadcast live on a shared clock.

Derby Night is a live board-game-night session. Instead of a clock ticking in the background, a matchday advances only when everyone in the group is ready for it. A league can only have one Derby Night session open at a time.

Session phases

Lobby→Team setup→Streaming→Intermission→Market→Ended
A Derby Night session moves through six phases; everyone marks ready before it advances

The session opens in the lobby, moves through team setup, then streaming for the matchday itself, an intermission, an optional market, and finally ended. Each phase only advances once everyone in the group has marked themselves ready for it, nobody gets left behind mid-night.

Cinema vs simultaneous

Broadcast comes in two flavours. Cinemareveals the matchday's fixtures one at a time, so the whole group watches the same match together. Simultaneous resolves every fixture in the matchday at once, closer to a normal results screen.

A shared clock

A streamed match plays back on a shared clock derived from a start time, so every device in the session shows the same minute at the same moment: roughly 90 minutes of match compressed into about 75 seconds at normal speed.

Intermission market

An optional market can run during intermission: live auctions on the night itself, with lots offered either round-robin between managers or sealed-bid.

Related

Campaign modeThe clock-driven default: matchdays advance on a schedule, from cadence to kickoff hour to season lifecycle.Choosing a modeCampaign and Derby Night side by side, so a league can pick the mode that fits how the group actually plays.

Updated 2026-07-27 · All articles