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Player attributes

How scout estimates, attribute groups, and simulation depth shape every player.

Every player has visible scout-estimated attributes from 1 to 99, spread across seventeen attributes in total. Scouts are good but not perfect: an estimate sits within four points of the hidden true value, and it's the true value the match engine actually uses.

The four groups

Attributes are grouped into Technical (finishing, passing, crossing, dribbling, defending, set pieces), Mental (creativity, positioning, composure, work rate, leadership, aggression), Physical (pace, stamina, strength, heading) and Goalkeeping.

Technical72
Mental65
Physical78
Goalkeeping5
A sample player's four attribute groups

Complexity: how much you see

Every league picks a complexity. It sets how much of a player you see, and how deep the match itself simulates: a higher complexity reads more of each player and plays out in more detail.

ComplexityWhat you see
SimpleA star rating only, no numbers (see Star ratings).
Standard (the default)The eleven core attributes, each estimated 1 to 99.
DeepAll seventeen attributes, plus deeper mechanics like press resistance and resilience.

Standard leagues read the core eleven attributes. Deep leagues also read the extra six and add mechanics like press resistance and resilience, the most detailed simulation. Simple leagues show a player as stars instead of numbers.

Standard and deep leagues show the numbers; a simple league shows stars instead
Core eleven (standard & deep)
Finishing · Passing · Defending · Set pieces · Creativity · Positioning · Leadership · Aggression · Pace · Stamina · Goalkeeping
Deep adds
Heading · Strength · Crossing · Dribbling · Composure · Work rate
The six attributes a deep league adds on top of the core eleven

Height in the air

Height matters in the air in every league. In deep leagues, aerial ability blends height with heading technique.

Potential

Potential is a ceiling set when a player is generated, not a promise. Younger players tend to have more room left to grow than older ones, but nothing guarantees a player reaches their ceiling.

Related

Star ratingsHow a simple league shows a player as stars, and what the faint stars mean.Playing out of positionWhat it costs to field a player away from their natural role, and when it's worth it.Training and developmentHow players actually improve: minutes and performances on the pitch, plus one off-season pick per club.

Updated 2026-07-27 · All articles