Player attributes
How scout estimates, attribute groups, and simulation depth shape every player.
Every player has visible scout-estimated attributes from 1 to 99, spread across seventeen attributes in total. Scouts are good but not perfect: an estimate sits within four points of the hidden true value, and it's the true value the match engine actually uses.
The four groups
Attributes are grouped into Technical (finishing, passing, crossing, dribbling, defending, set pieces), Mental (creativity, positioning, composure, work rate, leadership, aggression), Physical (pace, stamina, strength, heading) and Goalkeeping.
Complexity: how much you see
Every league picks a complexity. It sets how much of a player you see, and how deep the match itself simulates: a higher complexity reads more of each player and plays out in more detail.
| Complexity | What you see |
|---|---|
| Simple | A star rating only, no numbers (see Star ratings). |
| Standard (the default) | The eleven core attributes, each estimated 1 to 99. |
| Deep | All seventeen attributes, plus deeper mechanics like press resistance and resilience. |
Standard leagues read the core eleven attributes. Deep leagues also read the extra six and add mechanics like press resistance and resilience, the most detailed simulation. Simple leagues show a player as stars instead of numbers.
Height in the air
Height matters in the air in every league. In deep leagues, aerial ability blends height with heading technique.
Potential
Potential is a ceiling set when a player is generated, not a promise. Younger players tend to have more room left to grow than older ones, but nothing guarantees a player reaches their ceiling.
