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Leagues

Templates, cadence, and complexity

Who the league is for, how often matches play, and how much detail managers see.

Three settings shape a league from the moment it's created. The wizard picks sensible defaults for all of them. Who plays and the cadence are fixed once the league exists; complexity can be changed by the commissioner at any time.

Game mode and who's playing

The first wizard step picks the game mode, then who the league is for. Both seed the rest of the wizard with defaults for club count and world setup.

  • Over the week: a Campaign league. Matches play on a schedule and you check in whenever you like.
  • Derby Night: matchdays play live, together, in one sitting. See Derby Night mode.
  • Junior: a simpler solo league for young players. Matches play when you press Play next match, and a parent can set a match limit. Junior is always just you, so the wizard skips who's playing.

Then pick who's playing:

  • Just me: you against bot managers. The season starts right away and you play matchdays when you want. See Playing solo.
  • With friends: the normal way to play together. Sized and paced for a real group of friends across a full season.

Cadence

Cadence controls how often a campaign league's clock advances matches: three per week (Sunday, Tuesday, Thursday) or daily. It only applies to campaign leagues; Derby Night is played live instead of on a clock.

Complexity

Complexity is the attribute model a league reads: Simple, Default, or Complex. It changes how much of the attribute sheet managers see and how many attributes the match engine reads, never the underlying result. See Player attributes for what each tier shows.

Related

Updated 2026-10-18 · All articles