Leagues
Create and invite to a league
Pick a template and size, then share one invite link with friends.
The person who creates a league is its commissioner. A short wizard walks you through a template, how much detail managers see, and a few world and schedule choices.
What to do
- Pick a template. It seeds sensible defaults for club count, match rhythm, and how the league starts. You can change any of them; see Templates, cadence, and complexity for what each one means.
- Choose the complexity managers see: Simple, Standard, or Deep.
- In a hurry? Pick Review defaults to jump straight to the Review step with the template values filled in.
- Check the Review step. Every setting, including the ones the game fills in for you, is listed there. Nothing is created until you press Create league.
- Share the single invite link. Anyone with it can join until you regenerate it or lock the league.
What the system checks
Squads are generated balanced. Unclaimed clubs are bot-managed, so the fixture list stays valid before everyone joins.
Next
See The league lifecycle for setup, planning, preseason, and the season itself. After the league exists, everything lives under League Settings.
