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Glossary
Plain definitions for the terms you'll see across the app.
Short, plain definitions for the terms that come up again and again.
- Auction: a timed listing on the transfer market where clubs bid on a player.
- Proxy max bid: the ceiling you set once; the system bids up for you, only as far as it needs to, until someone outbids your ceiling.
- Anti-snipe: a late bid extends an auction's clock a little, so a last-second bid can't end it before others get a chance to respond.
- Budget reservation: your proxy max is held against your budget the moment you place it, so you can never commit to more than you can pay.
- Valuation band: the market's estimated worth of a player, shown as a range rather than a single number.
- Ambition pressure: a player's growing frustration when their ambitions outpace the club's results, which can turn into a transfer request.
- Prospect: a young player with low current ability but higher potential, revealed weekly by your scout.
- Academy: your club's five prospect slots and the weekly scouting that fills them.
- Caretaker: a temporary mode that keeps a club's lineups and market running when its manager goes quiet, so the league doesn't stall.
- Commissioner: the manager who created the league and holds its bounded admin powers: invites, schedule, rules, and moderation.
- Cadence: how often matches are played: three times a week (Sunday, Tuesday, Thursday) or daily.
- Campaign: the clock-driven game mode, where a server tick advances matches on a schedule.
- Derby Night: the live-session game mode, where your group plays through a batch of fixtures together in real time.
- Position fit: how close a player's natural position is to the slot you've fielded them in, which scales their effective rating.
- Potential: a player's generated ceiling. It's a limit, not a promise they'll reach it.
- Scout estimate: the attribute numbers you see. They sit close to a hidden true value but are never exact, so two scouts can rate the same player slightly differently.
