Coverage tracker
Internal view. Every documented system and how it maps to the SuperClub / ManagerZone benchmark. Not shown in the player wiki.
20
Built
4
In progress
0
Planned
adopt · 6adapt · 4covered · 3reject · 1note-gap · 0
Open gaps
partialMarket value
partialAmbition and player unrest
partialPlayer attributes
partialProspects and the academy
rejectMZ B5: Sim opacity → rage-quits
Documented systems
Start here
apps/web/src/app/joinLeagues
apps/web/src/app/create-leagueClubs & squads
builtClaim a club
apps/web/src/server/claim.tspartialPlayer attributes
packages/domain/src/attribute-model.tsMatches
Transfers
builtDirect offers
apps/web/src/server/offers.tsbuiltBudget reservations
apps/web/src/server/offers.tsProspects
Commissioner
apps/web/src/app/league/[leagueId]/settingsFeed & social
apps/web/src/server/comments.tsTroubleshooting
apps/web/src/server/claim.tsapps/web/src/server/suggest-lineup.tsapps/web/src/server/offers.tsRules
builtCommunity rules
apps/web/src/app/rules/page.tsxapps/web/src/server/account.tsBenchmark map (14)
| Ref | Mechanic | Verdict | Phase | Article |
|---|---|---|---|---|
| MZ B10 | Youth academy + training as core retention | adapt | 1.2 | Prospects and the academy |
| MZ B11 | Player morale/pressure as a management lever | adapt | 1.1 | Ambition and player unrest |
| MZ B12 | Economy era-swings (inflation/deflation) | adapt | 1.2 | Market value |
| MZ B14 | Shared narrative / social glue | adopt | v0.1 | The league feed |
| MZ B15 | Copy/paste formation (QoL) | adopt | v0.1 | Set your first lineup |
| MZ B16 | Auction anonymity vs shill-bidding | adapt | v0.1 | Auctions and proxy bids |
| MZ B5 | Sim opacity → rage-quits | reject | v0.1 | How matches work |
| MZ B8 | Personal match-data archive | adopt | v0.1 | Read a match report |
| MZ B8 | Long-term history as retention | adopt | v0.1 | Seasons and records |
| SC A11 | Development picks over instant stars | adopt | 1.2 | Prospects and the academy |
| SC A14 | Cosmetic re-editions / Manager Kit | covered | v0.1 | Customize your club |
| SC A5 | Dice variance → upsets/stories | covered | v0.1 | How matches work |
| SC A7 | SIM matches feel like a letdown | adopt | v0.1 | The league lifecycle |
| SC A8 | Deadline-day ascending auction, min increment | covered | v0.1 | Auctions and proxy bids |
